Community Guardian
CommunityGuardian addresses online cheat detection including Malware in any game where multiple players compete simultaneously, such as MMORPGs (Massively multiplayer online role-playing games) and First Person Shooters. The product allows for the creation and maintenance of a community anti-cheating policy as well as the sharing of cheats related knowledge among its members.
Using CogniSafe’s anti-cheat technology, CommunityGuardian allows for real-time detection of gaming cheats like:
- Cheating by modifying client infrastructure: When a player alters the client installation, such as device drivers in his operating system. For example, modifying a graphics driver to make a wall transparent, in a first person shooter, so that the gamer can see through the wall (“wall hack”).
- Cheating by activating BOTs at client infrastructure: When a Bot plays instead of the player. Bot types Include Aiming Bots, Collusion Bots, among others.
- Cheating related to Internal Misuse: When a player uses software cheats that interfere with the client software.
- Cheating related to Virtual Assets: When a player uses software cheats that interfere with other's client software in order to steal virtual assets.
- Cheating by denying service to peer players: When a player gains advantages by denying service to his peer players. For example, a cheater delays the responses from his opponent by flooding his network connection.
- Cheating by attacking peer game software: When a player gains advantages by attacking Peer game software. For example, cheater can steal/erase other peer's personal game data.
- Cheating by collusion: When two or more players at the same playground (or one player using multiple computers) share information about their own state (such as their position or status).
- Timing Cheats: When a player changes moves based on timing, such as delaying a move until all the opponents’ moves have been made.
- Cheating by Abusing the Game Procedure: When a player cheats without any technical sophistication by simply abusing the operating procedure of a game. One common case is escaping ("Cutting the cord").